UI/UX Design Certificate Program

Characteristics Of This Class:


CERTIFICATE OF COMPLETION

All students who finish this certificate program will receive a signed certificate of completion verifying their participation in the program.


In this certificate program, you will gain real-world skills and knowledge to be better able to design and develop world class User Experience (UX) and User Interface (UI) designs. This class will cover web and mobile with an emphasis on mobile applications and learning through hands-on exercises.

Program Description

Our UI/UX Design certificate program will assist you on your path to becoming a skilled and marketable UI/UX (user interface/user experience) designer. UI/UX is critical to the success of any website or mobile app and, in today's environment, often the key competitive advantage. As such, people with these skills are in high demand in a rapidly growing industry.

During this week-long course, you'll explore a range of highly successful approaches and understand why they work so well, in step-by-step detail.

You'll learn how to define the real needs and goals of your target audience, determine the range of required features & functionality of a given concept, and develop a style that communicates a relationship with the end user.

A User Interface (UI) is more than just a "look and feel" or design, it is a deeply embedded experience that today - more than ever - envelops a user in a brand, a product concept and a journey that can define its success or failure. It is a relationship interface conceived and implemented with design tools inspired from art & science.

In parallel to UI runs the emerging role of a User Experience (UX) specialist who acts as a bridge between the various teams that work on a given project. The UX designer is not only able to understand all the differing aspects of marketing, product development, and design that go into a new product or service but, at the same time, must be able to grasp the technical implementation, and integrate feedback & advice offered from an experienced development team that is actually building the website or app.

Whether you are a total newbie to design, or a graphic designer looking to add UI/UX skills, or a person who works in the tech industry who would like to more fully understand UI/UX design, this course will give you valuable skills and actionable insights to help you see the world of interactive design with a more nuanced eye, adding your own unique voice to the mix.

Read more about what makes our certificate programs unique.

Prerequisites

A creative mind, a love of technology and a willingness to make learning a lifelong pursuit.

We recommend taking Fundamentals of Web Design and/or Getting Started with Adobe Photoshop if you need more of the basics first.

There will be ample practice time to begin designing and developing your own website if so desired. Come prepared with a concept and any graphic and content material to best make use of your time.

Equipment

BDA provides an iMac workstation when necessary, but you may prefer to bring your own computer. If you do, you will need:

  • Adobe Photoshop Creative Cloud
  • Adobe Illustrator Creative Cloud
  • Adobe InDesign Creative Cloud

After You Register

BDA is committed to making learning process as enjoyable as possible and making sure that you can focus on your learning. After you register you will be contacted by our staff who answer questions you might have and assist you with any logistical and travel concerns.

Schedule

Monday: UI/UX, Let's Jump Right In!

Today will kick off the week by introducing what the UI/UX role is, your instructor and go through a contextual assortment of UI/UX examples and first-look principles.

9am - 10am
Introductions and Class Overview

We'll kick off with some networking; who's who, what's your background, why you're here. Then we'll go over what the class will cover, the structure and methodology.

10am - 11am
The UI/UX Role - An Initial Look

We'll transition into taking an initial look at the nature of the UI/UX role, how it continues to increase in prominence and evolve in the workplace. We'll focus on what the role entails and where it appears to be heading. (We'll take another look at these questions later in the week).

11am - 12pm
First Look at Examples of Good & Bad UI/UX

A brief overview of how the web & apps work so you can sound smart when talking to programmers. Or at least somewhat smart.

12pm - 1pm: Lunch Break

1pm - 2pm
Principles of UX - Part I

After having gone through a tasting of what UI/UX is and some examples, we'll take a better look at the fundamental elements that make up good UI/UX design, what to consider initially, how the process can be expected to evolve, and how to plan for future possibilities without losing focus on the now.

2pm - 4pm
Expanded Look at Examples of UI/UX

In light of our initial conclusions, and first review of the fundamental principles, we will go deeper, covering a broader spectrum of websites, tablet apps, and smartphone apps, strongly centering on successful and problematic real-time UI/UX that's out in the world.

4pm - 5pm
Q&A - Open Forum

Quickly introduce Tuesday's work-day schedule and how each student needs to be thinking about what product they'd like to do a mock design for during that workday. Also, this will be an opportunity to address questions, expand on various points, and raise new ones.

Tuesday: Designing A UI/UX from Scratch - The Essentials & Workflow

We will get a little deeper in UI/UX today by looking at the steps involved in creating/implementing a design from scratch. We'll look at the UI/UX design essentials, from overall workflow to understanding the product and the needs and expectations of the target consumer/users through User Stories. By the end of the day we'll be developing our own User Stories that describe a product of our own.

9am - 10am
UI/UX Workflow

We will learn a basic and reliable workflow for designing great interfaces from start to finish. Context will cover a range of potential projects from a brand new product, to a total redesign of an existing product to a quick remake when a client absolutely has to get something out there ASAP.

10am - 12pm
Who Are My Users?

Understanding who will actually be using your product, how they will be using it and in what context, is essential to building a successful method for engaging them. We will spend some time considering how to build a defined target user, given a range of initial inputs, from limited to comprehensive. Then, we'll look at how you can do ‘quick research' to reach beyond demographics and psychographics into lifestyle profiles and beyond.

12pm - 1pm: Lunch Break

1pm - 3pm
User Stories Workshop

Here's your chance to try your hand at creating a user story! The instructor will provide a few possible themes to choose from, or else you can suggest one on your own. Guidance, feedback and assistance from your instructor will be close at hand, so write away!

3pm - 4pm
Review User Stories As A Class

We will share each student's creation together and discuss the different insights we've gained through the exercise.

4pm - 5pm
Q&A - Open Forum

An opportunity to address questions, expand on various points, and raise new ones.

Wednesday: Designing A UI/UX from Scratch - Features, Pathways & Wireframes

Continuing our work from the previous day, we'll go over the final steps of getting to a UI/UX deliverable, with thoroughly outlined specific User Pathways and Taps, completed Wireframes & Mockups and constructing guidance for the developers and graphic designers. Once again, we will consider carefully how to approach designing a UI/UX for a completely new product, modifying an existing product, and doing a quick-fix up job

9am - 11am
Features & Functionality

Understanding what your product actually does, its scale and scope and future possibilities directly translates to being able to successfully communicate with your target audience. We'll discuss the many project-points you'll need to have full comprehension of before you set out to a comprehensive visual map to which you will use as a companion guide throughout the design process.

11am - 12pm
User Pathways & Tap Flows (Site Map)

The is the last step before we begin fleshing out wireframes and mockups. By employing our understanding of both our users and the range of our product's features, we will map out the various possible paths of a user's movement through the product.

12pm - 1pm: Lunch Break

1pm - 4pm
Wireframes & Mockups

This is the last major stage of UI/UX design and where your creativity can really shine! We'll move directly into UI conceptualization, from simple wireframes to more refined UI presentations and mockups.

4pm - 5pm
Q&A - Open Forum

We'll talk about tomorrow's work-day as well as address questions, expand on various points, and raise new ones.

Thursday: Student Concepts - Work-Day

Students should have an idea in mind for today's work day. We begin first by briefly reviewing everyone's ideas before each student begins work on his or her own idea. Today's goal will be to create a semi-comprehensive final design of their product from a features map to a simple UI mockup. During this process, students will be applying all the UI/UX principles that were presented during the course of the week, and, near the end of the day, each student will share their project with the rest of the class. Individuals will receive one-on-one attention with review and feedback from the instructor throughout the entire day.

9am - 10am
User Story

(Student Work)

10am - 11am
Features & Functionality

(Student Work)

11am - 12pm
User Pathways

(Student Work)

12pm - 1pm: Lunch Break

1pm - 3pm
Wireframes & Mockups

(Student Work)

3pm - 5pm
Review of Student Work, As A Class

With all appropriate fanfare, we'll take a look at what each student has created and share impressions, lessons and inspiration!

Friday: Practice & Prep for the Real World

This final day is devoted to bringing forth a practical understanding of the UI/UX Role in today's workplace. We'll be focusing on how it plays a critical leadership role by bridging various areas in a company, from product development and marketing to technical implementation, and in what ways it is connected to but different from graphic design and product development.

9am - 10am
UI/UX In The Workplace, Perceptions & Reality

We will take a look at how the UI/UX role is perceived in the workplace (from startups to big business) and how it continues to increase in significance with each passing year as a major competitive advantage within any organization.

10am - 11am
UI/UX, Graphic Design & Product Development

As you join a new team, UI/UX specialists will find plenty of crossover within product development and graphic design. However, it is important to stress and to understand the considerable differences that lie between these roles and a fully functioning UI/UX role.

11am - 12pm
Understanding the Technical Side

UI/UX isn't just about graphics and User Stories, it's also about development. Here, we'll take a quick look at coding and some key terms of information architecture (IA). Don't worry. This will not be Coding 101. Just enough to get your feet wet and to give you a better understanding of what developers are referring to when they say things like “database table”, “query”, “middleware”, “scaleability” and other fun seemingly cryptic terms. We want to be sure that you can relate successfully to the technical team on any project.

12pm - 1pm: Lunch Break

1pm - 2pm
Helpful Documentation: Providing Guidance for Developers & Graphic Designers

After you have completed the user stories, features & functionality, user pathways, wireframes and mockups, there's still one final point to consider: providing quick and concise documentation for both the graphic designers and developers who will be creating your vision. We'll be exploring the ‘how' and ‘why' you want to be sure and leave no room for misinterpretation when giving your end-product annotations and guidance.

2pm - 3pm
Q&A - Open Forum

A last look at where we are headed, emerging trends and the fun and exciting possibilities!

4pm - 5pm
End of Course Review and Goodbyes!

Instructor

Drini LekaDrini Leka brings years of experience in innovative product design and UX conception, having lived the experience of application design from napkin scribbles, to full specifications and management of implementation many times. Inspired by his experiences with the earliest Apple computers in the 80's, Drini was fascinated by the revolutionary graphical user interface and believed early on that people prefer technology to be concealed behind an artistically conceived veil of magic, rather than a nest of wires and functionality presented in an arbitrary manner. He spent a considerable period experimenting with user experience designs, visualizing new methods, coding software prototypes and integrating various features into early forms of apps, including Apple's forward-looking HyperCard. He continued his career focusing for years on advanced human interface projects in affective computing, designing new interface methods (software and hardware) which brought association with NASA as well as integration of cutting edge artificial intelligence technology. User Experience (UX) is not a secondary role, but a primary role in any innovative organization. A UX Leader must simultaneously inform and be informed by both marketing and development team requirements - Drini believes this is the key to understanding the emerging User Experience role and becoming an effective advocate for innovation within any organization. Currently, Drini consults in UX around the country and manages a mobile applications firm in Boulder that boasts three applications Featured by Apple Inc.

Location

This certificate program will be held in the Boulder Digital Arts Boulder location classroom.

Drini Leka

Drini Leka

Drini Leka brings years of experience in innovative product design and UX conception, having lived the experience of application design from napkin scribbles, to full specifications and management of implementation many times. Inspired by his experiences with the earliest Apple computers in the 80's, Drini was fascinated by the revolutionary graphical user interface and believed early on that people prefer technology to be concealed behind an artistically conceived veil of magic, rather than a nest of wires and functionality presented in an arbitrary manner. He spent a considerable period experimenting with user experience designs, visualizing new methods, coding software prototypes and integrating various features into early forms of apps, including Apple's forward-looking HyperCard. He continued his career focusing for years on advanced human interface projects in affective computing, designing new interface methods (software and hardware) which brought association with NASA as well as integration of cutting edge artificial intelligence technology. User Experience (UX) is not a secondary role, but a primary role in any innovative organization. A UX Leader must simultaneously inform and be informed by both marketing and development team requirements - Drini believes this is the key to understanding the emerging User Experience role and becoming an effective advocate for innovation within any organization. Currently, Drini consults in UX around the country and manages a mobile applications firm in Boulder that boasts three applications Featured by Apple Inc.


Getting hands-on working on projects valuable, and feedback from instructor and class was valuable.

Sui, 9/12/2014

I learned a TON and feel much more up to date after this class. The instructor not only knows the information but the culture around it that also applies which sparks interesting and informational conversations.

carol, 7/9/2014

Very valuable workshop, "I came in with no technical background...and the teacher was effectively to communicate on my level so I was able to get the most value out of the class and workshop."

anonymous, 6/10/2014

Taught me the groundwork/starting point to bring the UX experience and grow into my workplace.

anonymous, 6/6/2014

I feel much more educated on and have a much better understanding of UX. Very inspirational and thorough.

John, 6/6/2014

Excellent, learned a great deal...helped tremendously with an UX interview...

anonymous, 5/21/2014

A ton of value! Instructor was great at engaging the class and peoples strengths...Drini was great about being an open book with all his experience and knowledge...

Jamie, 5/21/2014

Very practical introduction to field by amazingly illuminating and inspirational instructor...one of the best instructors I've ever had the privilege to learn from.

Daniel, 2/21/2014

This was incredible totally exceeded my expectations!

Lee, 2/21/2014

...learned alot Drini kept class engaged...and helped us connect!

Eliza, 2/21/2014

Drini was the best instructor i've had @BDA, his ability to create space is a unique talent.

Jill M, 2/21/2014

This was one of the best classes I have ever taken. Alyssa was very thorough in her coverage of the UI/UX Design process, including best practices. I feel like I got a full picture of what it takes to be an effective UI/UX Designer. Excellent class. It was worth every penny.

Ann, 11/11/2013

The information offered in this course was comprehensive and the instructor was very knowledgeable and clear. I gained information that will make me competent in this field. Thank you!

Catherine, 11/10/2013

Very practical

Kay, 11/8/2013

I got everything I expected and more.Alyssa is amazing. I learned a ton!

Lea, 11/8/2013

Alyssa inspires in a 'big picture' way, in terms of future. Knows her stuff quick to review projects in terms of what's working and not professional but personal too.

Emilie, 11/8/2013

Very valuable info that I can and will use.

Brandon, 7/19/2013

I learned more than I anticipated!

Inna, 7/19/2013

Massive impact. Excellent use of time and money for me. Alyssa provided an incredibly useful mix of design principles, skills, and tricks in industry tools and industry insights.

Jen, 7/19/2013

Learned a lot, great teacher, great environment.

Mehri, 7/19/2013

Alyssa was amazing, inspiring, fun, creative, professional, passionate, and a wealth of leading edge information in mobile app design & development.

Brenda L., 3/11/2013

I learned so much and it made me want to go into UI/UX. Alyssa was great.

Erin, 3/11/2013

I learned a lot of valuable things about the process.

Danielle, 3/11/2013

Learning the processes was incredibly valuable.

Lisa, 3/11/2013

[The class was a] good foundation on taking an idea through to development. Alyssa was knowledgeable, brings lots of industry experience, and was approachable.

Mary, 3/11/2013

This was by far the best class I've taken at BDA. I learned so much.

Ruth Roslyn, 11/2/2012

An excellent introduction to this field.

Jim, 8/24/2012

A good mix of practical and theoretical skills. [The instructor] is a passionate expert with a great approach to motivating and teaching real hands-on skills!

Diana, 8/24/2012

[This class is] a priceless value on so many levels - I am sad it's over! Unbelievably wonderful instructor and human spirit - so positive, so curious, so open, and generous in teaching.

Nadia Eve, 8/24/2012

This course contained a lot of great, detailed, and difficult to find information on an important and growing industry. The course was very well organized.

Heather, 8/24/2012

Exactly what I was looking for. UX rules!

Jennifer, 8/24/2012

Super awesome value!

Rafael, 8/24/2012

Related Classes & Workshops

Below is a list of classes & workshops that are related to the one you are reading about now. We also encourage you to take a look at our "help me choose" page for much more information on choosing which BDA program is right for you.

Optional Payment Plan for :

We want to make our training as accessible as possible so we offer a simple payment plan for our . Each of the 4 payments is 25% of the total registration fee with no finance charges or other costs. The first payment will be taken when you register and the remaining 3 payments are paid every month for the following 3 months (detailed payment information in the table below). It's easy to take advantage of this option and we encourage you to sign up early since these programs often fill up fast! If you're interested, don't register online. Instead, please contact BDA staff at 303-800-4647 or email us with the name and start date of the class you wish to attend (info@boulderdigitalarts.com) and we'll get you setup, take your first payment, and confirm your registration.

 

Payment Program Details

  BDA Member Non-Member
Payment 1
Paid at time of registration.
$302.25 $327.25
Payment 2
Due one month after registration.
$302.25 $327.25
Payment 3
Due two months after registration.
$302.25 $327.25
Payment 4
Due three months after registration.
$302.25 $327.25
Note: registrants using the payment plan are not eligible for the early registration discount and always pay the standard registration fee ($1,209.00 for BDA members and $1,309.00 for non-members).

Registration Fees

BDA Members: $1,199.00

Non-Members: $1,299.00

Registration Discount Applied
You save $10.00 by registering before midnight on 1/29/2015. Standard registration fees for this program are $1,209.00 for members and $1,309.00 for non-members.

Scheduled Dates

Starts:
Monday, February 02, 2015
Ends:
Friday, February 06, 2015

Weekday Format Schedule

Complete Schedule:
Monday, February 2, 2015
9am - 5pm
Tuesday, February 3, 2015
9am - 5pm
Wednesday, February 4, 2015
9am - 5pm
Thursday, February 5, 2015
9am - 5pm
Friday, February 6, 2015
9am - 5pm

Location: Boulder (Details)

Register!

Notifications




GET INSTANT ALERTS ABOUT

NEW CLASSES & EVENTS!

SIGN UP FOR OUR NEWSLETTER!

WIN FREE CLASSES BY CONNECTING WITH US!

CLOSE THIS THING