UI/UX Design Certificate Program

CERTIFICATE OF COMPLETION

All students who finish this program will receive a signed certificate of completion verifying their participation in the program.

In this certificate program, you will gain real-world skills and knowledge in all the key areas of UI/UX design. This class will cover both web and mobile interfaces, with an emphasis on UI/UX design principles and best practices, user research, wireframing and usability testing.

Program Description

Our UI/UX Design certificate program will assist you on your path to becoming a skilled and marketable UI/UX (user interface/user experience) designer. UI/UX is critical to the success of any website or mobile app and, in today's environment, often the key competitive advantage. As such, people with these skills are in high demand in a rapidly growing industry.

During this five-day course, you'll build your UI/UX design and usability skills through a combination of lectures, hands-on learning and guided practice time, and apply those skills to the planning, design and testing of your own in-class project.

You'll learn how to define the real needs and goals of your target audience and how to design for and involve those users in all phases of the UI/UX design process. You'll also learn how to transform complex concepts into engaging and user-friendly interfaces, how to collaborate and communicate with team members/clients/stakeholders, and how to incorporate user-centered design principles into your design process.

Whether you are a total newbie to design, or a graphic designer looking to add UI/UX skills, or a person who works in the tech industry who would like to more fully understand UI/UX design, this course will give you valuable skills and actionable insights to help you see the world of interaction design with a more nuanced eye, adding your own unique voice to the mix.

Read more about what makes our certificate programs unique.

Prerequisites

A love of design (not just making things pretty - although aesthetics are important - but making them functional). An interest in how people think, understand and see. An appreciation for collaboration and a willingness to share peer design feedback.

We strongly recommend that you have a "basic" familiarity with Adobe Creative products and a prototyping tool (such as such as Balsamiq or Sketch) which will be a great help in this class. You don't have to be an expert, but it would be a good idea to play around with the digital design program of your choosing before coming in for class so you can more efficiently create and represent your ideas visually during the production parts of the course. BDA also offers a Getting Started with Sketch that is a great way to learn the basics of that tool.

We also recommend taking Fundamentals of Web Design to understand the basics of web development and either Getting Started with Adobe Photoshop or Getting Started with Adobe Illustrator if you need more familiarity with a digital design program. We also offer "hands-on" versions of our Adobe courses if you want to get a more personal experience using and actively creating with the programs.

Though there will be ample practice time to begin designing and developing your own project during the course, coming prepared with a concept already in mind and any graphic and content material will really help you make the most of your time with us.

What NOT To Expect

  • A specific technical roadmap for how to implement UX designs (this is not a technical implementation course)
  • A competitive analysis of all UI/UX approaches for business implementations of UX (this is not a business strategy course)
  • A definitive, left-brain best practices bible for UX (UX is a rapidly changing field, especially as mobile becomes the primary interaction portal for accessing knowledge and connecting socially. While certain methods are proven to work better than others, and while we do provide guidance and examples of what works and doesn't work, there's more than one way to do things. Ultimately, good UX design provides room for an individual to implement their own creative expression and innovation while coming from a position atop certain basic principles).

Equipment and Software Needed

For this class, it is strongly recommended that you bring your own computer with design software already installed.

Essential (you'll need one of the following): Also helpful:

If you don't have a computer, we frequently have Apple iMac computers available for rent starting at $50 per day or $200 for the program. BDA staff will follow up with you after your register to reserve a computer for you if you need one. If you do rent one of our iMac's, please be sure to bring an external hard drive or flash drive so you can transfer and save your work. All BDA iMac's are cleaned after each course is completed and we are not responsible for lost or deleted files you did not save and take with you.

Please note: If the computer requirement is a hardship for you, please let us know as we have a number of scholarships available for computer rentals.

After You Register

BDA is committed to making learning process as enjoyable as possible and making sure that you can focus on your learning. After you register you will be contacted by our staff who answer questions you might have and assist you with any logistical and travel concerns.

Schedule (5 consecutive days from 9am to 5pm)

Day 1: Guiding Principles

9am - 10am
Introductions and Class Overview

We'll kick off with some networking - who's who, what's your background, why you're here. Then we'll go over what the class will cover, the structure and methodology.

10am - 11am
Defining User Experience

In this hour we'll briefly cover the history and evolution of user experience, take an initial look into the nature of the UI/UX designer role, and clear up some of the pesky and confusing terminology associated with the profession.

11am - 12pm
UI/UX Design Principles & Best Practices, Part 1

We'll look at the fundamental elements that make up good UI/UX design and use real world examples (both good and bad) from a broad spectrum of websites and apps to illustrate them.

12pm - 1pm: Lunch Break

1pm - 3pm
UI/UX Design Principles & Best Practices, Part 2

We'll continue looking at the fundamental elements that make up good UI/UX design and corresponding real world examples.

3pm - 4pm
Design Activity: Redesigning a Form

In this mini-workshop, you'll each redesign a problematic form interface (sketching your design on paper) then share and compare your ideas with the rest of the class.

4pm - 5pm
Q& A - Open Forum

We will quickly go over the the next session's schedule and the homework for this week (the Project Design Brief). This will also be an opportunity to address questions, expand on various points, and raise new ones.

Day 2: Getting to Know the UI/UX Toolkit

9am - 10am
Design Activity: Sharing Our Project Design Briefs

We'll spend the first part of today's class discussing our Project Design Briefs (last week's homework) as a group. This is a chance for everybody to share their project concept and get feedback and ideas for how to further refine it.

10am - 11am
The UX Process

We'll learn about the key phases of work in a typical user-centered design process and common activities and deliverables that fall under each of the phases.

11am - 12pm
Demystifying Deliverables

Next we'll cover the various UX deliverables in depth and learn when it makes sense to use each of them. We'll also talk about Lean UX, a newer practice that puts less emphasis on deliverables and greater focus on the actual experience being designed.

12pm - 1pm: Lunch Break

1pm - 2pm
User Research Fundamentals

As a UI/UX designer you'll be involved in user research in some capacity, whether you do the research yourself or benefit from another usability expert's reports and insights. In this hour we'll talk about a variety of user research techniques including contextual interviews, persona development, competitive/comparative reviews, focus groups, surveys, card sorting, plus some nifty guerrilla research tricks.

2pm - 4pm
Design Activity: Creating Personas

Now we can put our new knowledge to the test and research (with the user research methods of your choice) the assumptions we've made about our project's target audience. We'll use that knowledge to create proto-personas (modified versions of personas that don't rely on statistical data or first-hand research with users). Then we'll share our proto-personas with each other and discuss the different insights we've gained through the exercise.

4pm - 5pm
Q& A - Open Forum

We will quickly go over the the next session's schedule and the optional homework for this week. This will also be an opportunity to address questions, expand on various points, and raise new ones.

Day 3: Ready, Set, Design

9am - 10am
Information Architecture (IA) and Sitemaps

Our first goal for the day is to get organized. We'll learn about information architecture and how sitemaps and user task flows can help us plan out our design project's features and screens.

10am - 11am
Design Activity: Mapping Out Task Flows

In this exercise you will join forces with Post-it Notes and map out one or two task flows related to your class project. These will become the foundation for your wireframe and test prototype.

11am - 12pm
Design Methods, Tools and Outputs

The time has finally come to talk about the meat and potatoes of UI/UX design - wireframes and prototypes! We'll cover the various tools used to create them, deliverable formats, "low fi" vs "high fi", where to find design inspiration, and what the difference is between wireframes, prototypes, and comps (those UX terms get mixed up all the time).

12pm - 1pm: Lunch Break

1pm - 2pm
Design Activity: Paper Sketches

Now you'll sketch out screens based on the task flows you created this morning. Don't worry if you're not a great artist, you just need to be able to draw boxes, arrows and stick people.

2pm - 3pm
Design Activity: Sharing Our Sketches

In the spirit of iterative design, we'll walk through our sketches with each other and share feedback and ideas, then refine our designs accordingly. This will set us up perfectly to begin wireframing.

3pm - 5pm
Design Activity: Start Wireframing

Next you'll start transferring your paper sketches into the design tool of your choice (it doesn't matter what tool you use as long as you can effectively present your wireframe to others - even paper is fine). Guidance, feedback and assistance from your instructor will be close at hand as you work on your wireframes.

Day 4: Don't Forget to Test

9am - 10am
Usability Testing 101

We're going to start out the day talking about usability testing because later this afternoon we'll practice our testing skills on our class projects (so we should be designing with that in mind). As a UI/UX designer you'll be involved in usability testing in some capacity - whether you're doing your own quick & dirty tests or observing a formal test from behind the glass in a usability lab. We'll discuss usability testing methods, why testing is so important, and what kind of return on investment (ROI) you can expect it to provide.

10am - 10:30am
Usability Test Run

The instructor will conduct a sample usability test, using a real world website and a student volunteer, to demonstrate how it can be done in very little time on a shoestring budget. We'll use this same method later in the afternoon to test our class projects.

10:30am - 12pm
Design Activity: Continue Working on Wireframes

Use this time to work on your wireframes and usability test script.

12pm - 1pm: Lunch Break

1pm - 3pm
Use this time to work on your wireframes and usability test script.

3pm - 5pm
Design Activity: Usability Testing in Action

Don't stress, this will be informal and fun. The instructor will bring candy (no usability test is complete without snacks for the observers). Each student will conduct a 5-minute usability test on their project with another student acting as the test participant. Then we'll hold a quick debrief meeting after each test to talk about what we observed and possible next steps.

Day 5: Practice & Prep for the Real World

9am - 10am
Class Projects - Follow-up and Next Steps

We'll start out the day talking about our class projects. This will be an opportunity to share any updates we've made to our wireframes/prototypes after last week's usability testing and get the class's input (we may even sketch a little). We'll also discuss any common themes we observed during our usability testing.

10am - 11am
UX in the Workplace

We will take a look at how the UI/UX role is perceived in the workplace (from startups to big corporations) and how it continues to increase in significance as a major competitive advantage within any organization. We'll also talk about organizational challenges and how to be a UX evangelist at your company.

11am - 12pm
Collaborating with Peers

Reviewing your work and getting feedback from other UXers is important - your UX peers can help you discover flaws or gaps in your design and give you ideas for how to improve them, before you put your design in front of users or outside stakeholders. We'll discuss ways to make your internal design reviews as effective and positive as possible.

12pm - 1pm: Lunch Break

1pm - 2pm
Communicating with Stakeholders, Clients, and the Larger Team

Involving stakeholders as early as possible will help you get buy-in for what you're working on and also give you access to their subject-matter expertise, but you also don't want it turning into a design-by-committee situation. We'll discuss responses to common objections, the art of the soft touch, and how to create a shared design vision with stakeholders.

2pm - 3pm
Helpful Documentation: Providing Guidance for Developers & Graphic Designers

After you have completed your UI/UX design, there's still one final point to consider: providing quick and concise documentation for both the graphic designers and developers who will be creating your vision. We'll talk about working with each role and how to create design specs and style/pattern guides that leave no room for misinterpretation.

3pm - 4pm
Growing Yourself and Your UX Career

In this final segment we'll discuss your future in UX. We'll explore questions like: "Startup or corporation?" "UX team of one or member of a multidisciplined team?" "Employee or independent consultant?" "Specialist or Generalist?" We'll talk about finding kindred spirits through events and meet-ups (and classes like this one). We'll also deconstruct some current UX job postings, discuss ways to stand out when applying for a UX job, and learn how to create a design portfolio that makes you and your work shine.

4pm - 5pm
End of Course Review and Goodbyes!

Instructor

Lisa MurnanLisa has been designing websites (and more recently, mobile apps) professionally for 22 years. In 1994, she was on the team that put one of the first newspapers online (The News & Observer, aka Nando.net), and in 1995 she became one of the first corporate webmasters. Lisa has played almost every role on the user experience spectrum and has worked on all types of web and mobile projects, as both a corporate UXer and a consultant for small startups. She has spent the past 15 years as a senior-level interaction designer/information architect specializing in user research and wireframing/prototyping. She enjoys figuring out how to make even the most complicated process seem simple and straightforward to end users. Lisa is the author of The Beginner's Guide to Flyball and lives with her family and 11 dogs in Pine Junction.

Location

This certificate program will be held in the Boulder Digital Arts Boulder location classroom.

$1299
BDA Members
$1399
Non-Members

Registration:

BDA Members: $1,299.00

Non-Members: $1,399.00

Available Dates

October 8 - November 5, 2017

Weekend Format Schedule

Register
Complete Schedule:
Sunday, October 8, 2017, 9am - 5pm
Sunday, October 15, 2017, 9am - 5pm
Sunday, October 22, 2017, 9am - 5pm
Sunday, October 29, 2017, 9am - 5pm
Sunday, November 5, 2017, 9am - 5pm

Can't make this time? Click here to follow this class to be notified via email next time we schedule additional dates.

February 4 - March 4, 2018

Weekend Format Schedule

Register
Complete Schedule:
Sunday, February 4, 2018, 9am - 5pm
Sunday, February 11, 2018, 9am - 5pm
Sunday, February 18, 2018, 9am - 5pm
Sunday, February 25, 2018, 9am - 5pm
Sunday, March 4, 2018, 9am - 5pm

Can't make this time? Click here to follow this class to be notified via email next time we schedule additional dates.

Customer Comments

Very valuable workshop, "I came in with no technical background...and the teacher was effectively to communicate on my level so I was able to get the most value out of the class and workshop."anonymous
Read All Comments

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Comments For: UI/UX Design Certificate Program

I really enjoyed this class and would recommend it for anyone that wants a solid understanding of what UX is, a tool box new skills, and an awesome portfolio piece!Brooke on 11/22/2015
Getting hands-on working on projects valuable, and feedback from instructor and class was valuable.Sui on 9/12/2014
I learned a TON and feel much more up to date after this class. The instructor not only knows the information but the culture around it that also applies which sparks interesting and informational conversations.carol on 7/9/2014
Very valuable workshop, "I came in with no technical background...and the teacher was effectively to communicate on my level so I was able to get the most value out of the class and workshop."anonymous on 6/10/2014
Taught me the groundwork/starting point to bring the UX experience and grow into my workplace.anonymous on 6/6/2014
I feel much more educated on and have a much better understanding of UX. Very inspirational and thorough.John on 6/6/2014
Excellent, learned a great deal...helped tremendously with an UX interview...anonymous on 5/21/2014
A ton of value! Instructor was great at engaging the class and peoples strengths...Drini was great about being an open book with all his experience and knowledge...Jamie on 5/21/2014
Very practical introduction to field by amazingly illuminating and inspirational instructor...one of the best instructors I've ever had the privilege to learn from.Daniel on 2/21/2014
This was incredible totally exceeded my expectations!Lee on 2/21/2014
...learned alot Drini kept class engaged...and helped us connect!Eliza on 2/21/2014
Drini was the best instructor i've had @BDA, his ability to create space is a unique talent.Jill M on 2/21/2014
This was one of the best classes I have ever taken. Alyssa was very thorough in her coverage of the UI/UX Design process, including best practices. I feel like I got a full picture of what it takes to be an effective UI/UX Designer. Excellent class. It was worth every penny.Ann on 11/11/2013
The information offered in this course was comprehensive and the instructor was very knowledgeable and clear. I gained information that will make me competent in this field. Thank you!Catherine on 11/10/2013
Very practicalKay on 11/8/2013
Very valuable info that I can and will use.Brandon on 7/19/2013
I learned more than I anticipated!Inna on 7/19/2013
Massive impact. Excellent use of time and money for me. Alyssa provided an incredibly useful mix of design principles, skills, and tricks in industry tools and industry insights.Jen on 7/19/2013
Learned a lot, great teacher, great environment.Mehri on 7/19/2013
[The class was a] good foundation on taking an idea through to development. Alyssa was knowledgeable, brings lots of industry experience, and was approachable.Mary on 3/11/2013
I learned so much and it made me want to go into UI/UX. Alyssa was great.Erin on 3/11/2013
I learned a lot of valuable things about the process.Danielle on 3/11/2013
Learning the processes was incredibly valuable.Lisa on 3/11/2013
This was by far the best class I've taken at BDA. I learned so much.Ruth Roslyn on 11/2/2012
An excellent introduction to this field.Jim on 8/24/2012
[This class is] a priceless value on so many levels - I am sad it's over! Unbelievably wonderful instructor and human spirit - so positive, so curious, so open, and generous in teaching.Nadia Eve on 8/24/2012
This course contained a lot of great, detailed, and difficult to find information on an important and growing industry. The course was very well organized.Heather on 8/24/2012
Exactly what I was looking for. UX rules!Jennifer on 8/24/2012
A good mix of practical and theoretical skills. [The instructor] is a passionate expert with a great approach to motivating and teaching real hands-on skills!Diana on 8/24/2012
Super awesome value!Rafael on 8/24/2012
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Optional Payment Plan for Certificate Programs:

We want to make our training as accessible as possible so we offer a simple payment plan for our Certificate Programs. For classes that are $400 - $998, each of the two payments is simply 50% of the total cost of the Certificate Program or "bundle" with no finance charges or other costs. For classes that are $999+, each of the four payments is simply 25% of the total cost of the Certificate Program or "bundle" with no finance charges or other costs. BDA membership is required to obtain a payment plan. Click here to learn about membership. The first payment will be taken at the time of registration and the remaining payments are paid once a month for the following three months. Details the payment amounts for this particular program are listed in the table below.

It's easy to take advantage of this option and we encourage you to sign up early since these programs often fill up fast! If you're interested, don't register online. Instead, please contact BDA staff at 303-800-4647 or email us with the name and start date of the class you wish to attend (info@boulderdigitalarts.com) and we'll get you setup, take your first payment, and confirm your registration.

 

Payment Program Details

  Payment Amount
Payment 1
Paid at time of registration.
$324.75
Payment 2
Due one month after registration.
$324.75
Payment 3
Due two months after registration.
$324.75
Payment 4
Due three months after registration.
$324.75
Note: you must be a BDA member to take advantage of our payment plans. Registrants using the payment plan are not eligible for any early registration discounts and always pay the standard registration fee ($1,299.00).
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