Getting Started with Sketch

What You'll Learn

The Sketch app from Bohemian Software is the premier tool for interaction UX/UI designers. It launched in 2008 and has since pretty much taken over the market for application design from mobile to web. It is now the right-hand tool of most prominent designers in the digital product space.

This workshop will give you the insider's perspective of how designers create screens for digital product in web, mobile, and personal electronics. It will also give you an overview understanding of how to use Sketch to create your own application workflow.

This workshop will cover:

  • The basic tools inside of Sketch 4.0 +
  • How to organize your layers.
  • Basic understanding of design strategies for multi-devices with Sketch art-boards
  • Exporting different image files for production pipeline.
  • Key plug-ins to make your design flow more efficient.
  • Lastly, the workshop will let you get your "hands dirty" by deconstructing and re-building the elements of your first mobile Application screen using Sketch.
  • This is not a graphic design workshop, but rather a technical workshop exploring the Sketch app and it's tools.

Please download and install both the free trial of Sketch and Sketch Plugin Manager prior to the start of the Workshop. Please note, Sketch only works on Mac.

What to Expect

  • This is a beginner level workshop there is only enough time for an overview of Sketch's robust capabilities!
  • This is predominantly a lecture style workshop, designed to quickly give you an on-ramp introduction of the software.
  • There will be a brief "hands on" practice at the end of the workshop to allow you to apply your newly acquired skills, so we strongly encourage you if you have one to bring your own laptop with Sketch ALREADY installed and working. However, you should not walk out of the workshop expecting to be an expert user of this software. As with all software, lots of time and dedicated practice will get you there. If you are interested in further development of those skills, there will be an advanced Sketch workshop focusing on "hands on" guided practice and integration of Sketch with other software to create clickable prototypes.
  • A repository of resources will be shared with you for your own continuing studies and development after you have taken the workshop.

Who Should Take This

  • Professional designers considering a career in UX/UI and interaction design fields.
  • Product managers or developers that want to have a robust understanding of design tool.
  • Graphic designers that want to brush up technical skills to transition into digital product designer.
  • Design students that want to add another value tool to their resume and get ready to enter the Tech market.

Presented By Zoe Tran Do

Zoe Tran Do

Zoe T. Do is an enthusiastic designer and researcher. Her career spans over half a decade in the technology field of corporates and start-ups. She champions agile software development and user-centric design approach. When it comes to product design, her process includes user research to define the correct problem space and iterative design concepts with real-time data validation tests. She enjoys designing products that can resolve pain points for people and interaction that is delightful to the users.

BDA Members


BDA Members: $69.00

Non-Members: $89.00

Available Dates

April 6, 2017 / 6pm - 9pm

Location: Boulder Location (Details)

Boulder Location
1600 Range Street, Suite 100
Boulder, CO  80301

This is BDA's headquarters located at Arapahoe Avenue and Range Street in Boulder (approximately 52nd and Arapahoe) on the northeast corner of Range and Arapahoe. The building is .6 miles east of Foothills Parkway, and .25 miles west of 55th Street. Range is the street that is between the stoplights at Conestoga and Commerce. Parking is available all around the building.

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